Tuesday, May 20, 2014

Final Project (This year)


My final animation of the school year went really well, since the last project went to shit and basically destroyed itself. The whole switch from more mechanical and man made modeling to constructing a natural environment with a greater focus on the texturing rather than the models themselves is pretty different. It started with me being angry at the mechanical models I had been working on and I decided to try and work on something really different from my original plans to build a city so I had an idea to build a small natural scene with a temple type structure in the center.

I had started with a smaller plane and started to sculpt its geometry to get the natural ground look. I had then built some stairs to lead up to the platform where the temple would be. Then I decided it looked to small to fit in the screen area so I made a second plane to expand upon the first and then sculpted it geometry as well. After looking a the scene I decided to build a much larger more pyramid like structure and with a few tweaks to the first plane I fit nicely. I had also set up several Tiki torches lining the stairs to highlight the temple.

After creating the torches I put a fire effect on the center part to make them light up the nearby area. Looking at the scene as a whole I decided to make it an island and insert an ocean because I have been making this work as I have gone. And Again I looked at the scene and felt like it could use something in the background, so I put the moon behind the temple and began to ponder about texturing. Then I figured that I should texture the moon like cheese because what else would the moon be made out of. I also decided that the land looked pretty flat except for the hill the temple was on so I raise some parts to make another hill and lowered other to create a more interesting shape for the island. I also deleted the fist plane due to a weird line between both planes.

Since I felt confident in my landscaping I went on to pretty much texturing and effects. I started by editing the values for the flames to get a much nicer flame but due to its small size it didn’t quite end up as smooth as I would have liked. I then went on to applying several different textures to the torches to get a nicer overall texture because the parts didn’t fit quite right when they all had the same texture. Then I went on to try and give the moon some depth by adding a bump map and giving it a small glow effect to make it seem like its giving off light. I had then give a stone-like texture to the stairs and notice for some of the faces the texture was broken. I had tried to fix that issue but nothing seemed to really work and I eventually just gave up on that and made it look as best as possible.

The temple was for me the most annoying thing to texture was the temple itself. The sides and the front were warped because of small little edits to the points and caused weird texturing to happen. So I found out that by adding a LOT of faces it would stop the weird texture derp. Then came bump mapping the thing that annoyed me to hell because I really hated having to set up a custom bump map to get the grooves between the bricks and just making the temple itself look more interesting. I did set it up correctly and get a better look for the temple but it didn’t really seem to have the depth that I really wanted. So I kept upping the bump depth until it gave a decent depth to the bricks.

I went on took make the island textured which I found more difficult tan I first would have thought. It wasn’t supposed to be difficult but due to limitations of the program, it was made much more difficult. I kept on trying to get a suitable texture for the island but there was not much I could do because I could realistically have one texture. Its not like I couldn’t but with 120000 faces I wouldn’t want to spend a couple hours to select the faces and then try to get the two textures to ease into each other. So with my decision finished I ended with an island that looked similar to golfing green. With the island texture I focused on the water surrounding it. I continually messed with the ocean settings to try and get the water too look its best. I made the waves of the water larger and darken the color.

After finishing all the texturing, I went ahead to set up some basic lighting to emphasize what time of day it was so I set up a darkened ambient light to light up the island. While in the program it looked really nice but when I rendered it out it kept on being either too light, or too dark. So I went and kept it a bit brighter because the lighting wasn’t the important thing to me it was more texturing based in this project.

Then I set up a moving camera to get the full view of the island and I set up a large spiral going around the island and ending right in front of the temple. When I attached the camera to the path it attached upside down which I thought was pretty funny so I had decided to keep it like that. I will state that “The camera is upside down because it wants to be, so don’t question it.” After setting it up and tweaking the path I went ahead and rendered the thing finishing the project.